

The AI will be more likely to antagonize Germany. +10% political power gain, −0.02 for communism, fascism, and democratic drift +5% political power gain, −0.01 for communism, fascism, and democratic drift +5% war support, −25% subversive activites upkeep −25% Trade Laws cost, −25% Mobilization Laws cost, −25% Economy cost. 15% daily political power, +15% stability. +0.5 weekly stability, +10% political power gain +1% weekly stability, +10% political power gain +0.5% weekly stability, +20% speed for infrastructure production Your political, economic and diplomatic decisions will let you change the fate of millions, as you shape your society and claim your place in the sun. Choose any nation and guide it through a tumultuous and transformative century. A simulation of 100 years, starting in 1836.

+10% stability, +20% speed for infrastructure production Victoria 3 is a new grand strategy game from Paradox Interactive. +5% political power gain, −10% political advisor cost −6% war support, +20% Generate war goal tension limitġ opinion gain monthly same ideology, −50% subversive activities upkeep −12% war support, +40% Generate war goal tension limit −18% war support, +60% Generate war goal tension limit Empress Viktoria and her great-grandmother Queen Victoria of the United Kingdom. −24% war support, +80% Generate war goal tension limit She is the only daughter and youngest child of the Kaiser Wilhelm II. −30% war support, +100% Generate war goal tension limit −15% resistance damage to garrison, −15% high command cost, +25 max command power, +25% command power −15% resistance damage to garrison, −15% high command cost −25% cost for political advisor, trade laws, mobilization laws, economy, high command, air chief, army chief, and navy chief +25% Political Power Gain, +10% war support, -25% cost for mobilization laws and military leaders, -25% war goal justification time, +50% AI aggressiveness, -100 AI desire to get alliesġ0% war support, +5% political power gain +5% War Support, +5% Stability, −25% Justify War Goal −50 Acceptance of Democratic Diplomacy, −0.02 Daily Democracy Support, +10% Stability −50 acceptance of Communism diplomacy, −0.01 daily communism support +10% attack and defense in core states.Ġ.05 neutrality drift, +10% war support, +10% army defense on core states −25% cost for high command, air chief, army chief, and navy chief. These traits give bonuses to the country, however, there are also traits that simply change the AI's behavior and yet others that appear to do nothing in particular. The way tech is handled seems like an awkward mix of Emperor's Rome tech tree, Vicky 2's complete focus of all the technological effort at once. There are many leader traits, and only some of them affect the player directly. And while nonetheless, this system is already a thing in Victoria 2, I had hoped for a slightly bolder change.
