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It’s an upbeat and highly atmospheric collection of songs designed to capture the mood and spirit of every version of the game’s colorful levels. As if that weren’t enough, players are treated to a variety of additional songs and sounds that includes a weird and wonderful lyrical track known as “ You Can Do Anything (Toot Toot Sonic Warrior).”Ĭomposed by Naofumi Hataya and Masafumi Ogata, Sonic CD’s original soundtrack is – much like Sonic CD – an evolution of the concepts established by previous soundtracks in the Sonic series.
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Sonic CD’s Japanese soundtrack doesn’t feature just one track for each of the game’s levels - it features four memorable tracks for each of the game’s levels, one for each time period. Ohshima’s unheard of approach to time travel in a platformer was complemented by a soundtrack is a must-listen for all gamers. A version of the level as it exists in the past, a version based on the present, a version based on a positive vision of the future, and a version based on a negative vision of the future. Inspired by the Back to the Future films, Ohshima designed Sonic CD in such a way as to allow players to experience four different versions of the game’s levels. His ambition is most evident when looking at the game’s time travel mechanics. Ohshima wanted Sonic CD to feel like something that wouldn’t have been possible on older systems.
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This change in direction matched Ohshima’s vision for the game. Originally designed as an enhanced port of Sonic the Hedgehog 2 meant to show off the power of their Sega CD peripheral, Sonic CD eventually became a separate game led by Soniccharacter designer Naoto Ohshima while Sonic lead programmer Yuji Naka worked on Sonic 2 with a team based out of the U.S. To understand the controversy surrounding Sonic CD’s soundtracks, you need to know a few things about the game itself.
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